Studio 1 Project: Rendering Begins
I’ve begun the long process of rendering, these are all straight out of Maya, so they only highlight specific features that the final composite will have. This one shows the light on the wall, which will proudly display the sexy sexy shadows from the smoke. Ground and wall textures are nice and done.
This is a quick render of the first blast, it’s missing the particles and debris, but shows placement of the fire.

Freshest motion playblast, the background fluids are moving too fast, and the fire isn’t included.
A low resolution render, unfortunately it crashed just as it was getting good. The last four frames are the very first sign that this shot is going to be good.





Where’s the big boom?